
Zyella Stormborn
Alpha Strategy In Umbra Mortis
151
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Posted - 2012.10.18 16:17:00 -
[2] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:I've always been a rather big believer in ALL EW type modules (ECM / Damper / TD / hell, even neuts and nos) being not very effective except for on bonused boats. Otherwise it opens up too many avenues for 'must have' items to follow up prop mods and points with. It bugs me that currently every single ship with the slot to spare runs with neuts as a must have, for example.
But I think I am probably in the minority with this opinion.
~Z *snip* A neut is already only useful on smaller target, it act as a frigate defense. You can't really nerf neut to prevent this without making them completely useless and same size targets. I think these modules need to be useful, to give something to these ships with spare mid/high slots, though they shouldn't be so powerful that a shield tanking ship through away it's tank to use them. And I think TD are mostly fine in this regards.
Neut is only useful on smaller targets? The entire Amarr navy would like words with you. Neuts are good against all heavy cap using ships, and all active tanks specifically, forcing the need for cap batteries on many where they normally would not be required. In particular with ASB's and Capless weapons going around now, it makes it too hard a counter to all cap using ships if you have this combo.
There is no such thing as 'spare' mid slots. There is always need for more tank, prop, TCs, eccms, drone mods, sensor boosters, cap relays, maybe cap batteries, etc.
High slots. They call it 'utility' high slots for that reason. Tractor beams, salvager, drone mod, etc. If they made neuts less useful and kept nos where it is, I would be fine with that also. But currently neuts are simply too useful and therefore too needed on all non-bonused ships.
I am not saying to make them completely useless. But I do feel they are currently TOO effective. Especially on ships that don't have overly tight fittings to start. TD's I personally love and are a favorite, but I feel they should be brought down (someone gave a suggestion of not allowing scripting unless on a bonused ship, which I thought was an interesting idea, but not sure if it is the right fix) on non-bonused ships as well, especially if they decide to push through the proposed changes.
EW ships are not the most common thing in the field (ok, Curses granted are very popular), but they are feared when they show up. Every combat boat being a mini EW ship should not be, and they should do whatever they can to give more options, and not leave it so people feel forced to all have several must-have items.
Again, I am aware that I am probably in the minority here, but the forums are here for specifically this reason, the exchange of views. ;)
~Z |